[X-Eden:Conflict]
Joining the Season
[Registration]
During the registration phase, Alliance Leaders or Overseers will represent the Alliance members in registering
Leaving the Alliance during the registration phase will be deemed as forfeiting.
Members that joined the Alliance after registration will not be a part of the initial Alliance registration. However, they can join after the Season has started.
After registration, Alliances will wait for the start of Matchmaking to enter X-Eden: Conflict
[Joining Halfway]
Commanders who did not register with an Alliance during the registration phase can use press "Join Random" once the Season starts to join a random State currently undergoing X-Eden: Conflict.
"Join Random" will place you in a State based on your personal prowess
Factions
[Faction Affiliation]
After an Alliance registers, they'll be placed into one of two factions based on the matchmaking rules.
Alliance members that register together will be placed in the same faction. Alliance members that join through "Join Random" will be placed into factions randomly.
[Faction Restrictions]
Factions cannot be changed once assigned. Commanders of the same faction but different Guilds will be unable to connect their territories.
Commanders of the same faction but different Guilds can attack each other's territories, cities, and bases.
Guilds
[Guild Creation]
While in Eden, fulfill all Guild Creation requirements to Create a Guild in the Season interface.
[Joining a Guild]
During X-Eden: Conflict, Guilds can be joined by searching on the Season interface or by invitation.
Please note, Guilds of the opposing faction cannot be joined.
[Guild Functions]
Members from the same Guild can connect their territory.
All Guild members can enjoy the bonus effects of Guild occupied Cities.
[Guild Level]
Increase the Guild level to raise the member limit.
Commanders can obtain Guild Level EXP by occupying territories and donating virus samples. Once requirements are met, the Guild will automatically level up.
[Leaving a Guild]
Guilds can be exited directly from the Guild interface.
Guild Contribution cannot be taken with you when leaving a Guild. If you rejoin the same Guild, the Guild Contribution will still be there.
[Guilds and Alliances]
During X-Eden: Conflict seasons, Guilds are the main part of the event; Guild members can connect their territories to each other.
Alliance members will be unaffiliated with each other while in X-Eden: Conflict, nor can their territories be connected.
Honor Structures
Build Honor Structures by pressing Build in the Building interface. Does not need to be built next to the World Center or Alliance Center
Strongholds
Added Stronghold cities. Once a Guild has captured it, all Commanders of the same faction can then utilize the Stronghold to connect territories.
Will
Will is the determining factor on whether Troops are willing to fight. If Will is too low, Troop damage will be reduced by a percentage. Will is reduced by 1 for every 1 km marched.
When Troops return to base, their Will is fully restored
APC Energy
[Overview]
APC Energy is a resource used for operating the APC under the special environment of Eden
During Eden Rising, APC Energy is consumed in place of APC durability.
APC Energy consumption rate is identical to the durability rate
[APC Energy Refill]
APC Energy will refill over time. It can also be quickly refilled by using [Energy Batteries]
Due to load restrictions on the energy devices, there is a daily limit on APC Energy quick refills. The Refill Energy function will be disabled once the limit has been reached.
Fall and Rescue
[Fallen]
When the durability of a base is reduced to 0, the base is fallen.
The territory of the fallen base will become a captive territory, connecting with other captive territories.
After the base has fallen, it will gain a Fallen Protection status, preventing the fallen base from being attacked again
While in the fallen status, if third party members attack the base with no relation to the original attacking party (durability dropped to 0), then the base will teleport to a random location.
[Fallen Removal]
The Fallen status can be removed through resource payments
After the fallen status is removed, ownership of the base and territory will be restored.
[Rescue]
Guild members can conduct rescues on the fallen bases of other members
Rescues can only be performed when the rescuee's territory is connected to the rescuer
Rescue operates the same as initiating an attack. The rescuer must battle against the defenders of the fallen base, and reduce the base's durability to 0 for the rescue to succeed.
[Reinforcements]
The capturing side can reinforce the fallen base by sending soldiers to defend it, preventing the fallen city from being rescued.
Faction Occupation Value & Occupation Value
[Faction Occupation Value]
Faction Occupation Value is the primary factor for determining the winning faction during X-Eden: Conflict.
Guilds can increase their faction's Occupation Value by occupying specified cities.
The bigger the city, the higher the Occupation Value.
If the city is lost, the faction will lose Faction Occupation Value corresponding to the city.
During the Season Tally phase, the faction with the highest Occupation Value wins (if both sides have the same value, then both are counted as defeated)
[Occupation Value]
Occupation Value is the judging factor for ranking within factions during X-Eden: Conflict.
Guilds can obtain Occupation value from occupying cities.
The bigger the city, the higher the Occupation value.
Losing the city will deduct the corresponding Occupation value from the Guild
Season Reward
[Victorious Faction Rewards]
Once the Season ends, the faction with the highest Occupation Value wins.
During the Season Tally phase, if a Commander has fulfilled the reward requirements, they can obtain corresponding rewards regardless of their faction's victory/loss. The rewards will be automatically distributed.
[Season Ranking Rewards]
Once the Season ends, rewards will be based on the rankings within factions.
The Guild Leader can distribute Season Ranking Rewards during the Tally phase.
If the Guild Leader does not distribute the rewards promptly, then the system will automatically distribute the rewards.
[Guild Development Reward]
All Guild members will receive Guild Development Rewards if their Guild fulfills corresponding conditions by the end of the Season.
If multiple tiers of reward conditions are met, only the highest one achieved will the distributed; the system will automatically distribute rewards accordingly.
[Personal Achievement Reward]
Commanders will receive Personal Achievement Rewards if they fulfill corresponding conditions by the end of the Season.
If multiple tiers of reward conditions are met, only the highest one achieved will the distributed; the system will automatically distribute rewards accordingly.
Territory Rules:
1. During the beginning of the event, the players are able to occupy territories
2. The higher Lvl of the territory. the better resorces and Influence value
3. Different types of territory, produce different resources.
4. Only the polluted resources can be produced on the territory, and it is necessary to go through the Processing Plant to become a normal resources.
5. Only the territory adjacent to self or allies can be occupied
6. After being occupied territory have a certain protection time during the protection time other players can not attack the territory
7. Every player has a limit on how many territories they can occupy territory caps grow every day over time
8. The occupied territory can be abandoned, but it takes time to give up
Influence Value:
1.Occupy territory to get Influence Value
2. Every Lvl of territory have their own influence value
3. With Influence value, you can receive money rewards on a regular basis
4.The higher the Influence value, the higher the reward
Immunity:
1. The territories in the world are infected with the virus. The closer to the center of the world, the higher the territory level and the higher the infection intensity.
2. When the troops dont have enough immunity, the troops will recieve poison damage at the end of each round of combat.
3. The greater the immunity gap, the higher the damage
4.Building and upgrading the Virus Research facility can increase the immunity of the troops
5. Activate specialty to build more Honor structures
Territory Garrison Rules
Basic Garrison Rules
Troops can garrison on territories belonging to you or your Guild members. These troops will automatically fight when enemy troops attack. Garrisoned Troops will defend in a 1-plot radius around the plot they are garrisoned on.
Garrisoned troop count for you, your allies, and your enemies will be diferentiated by color on the territories.
Combat Order
If the territory being attacked consists of multiple groups of Garrisoned Troops, then combat deployment will be based on Garrisoned Time, starting with the latest group and ending with the earliest group.
Auto-return Ratio
When deploying troops to garrison on a territory, an Auto-return Ratio can be set (0~100% Garrison troops will automatically return to base when the remaining garrison troops drop below this ratio. Dead and lightly/heavily injured troops to not count into the remaining troops.
The Auto-return Ratio can be adjusted for Troops already garrisoned on a territory by going to their Details interface.
Territory Ownership Changes
If a territory is successfully attacked and occupied an enemy, troops that were garrisoned on the territory will immediately begin returning to base. Garrisoned troops on surrounding territories will not be affected.
If a territory's ownership changes due to abandonment or leaving a Guild, then Garrisoned Troops that do not meet the territory's Garrison requirements will immediately begin returning to base.
Specialty Abilities
1.Click on the Doomsday Laboratory to view and learn Abilities.
2. Specialties will still remain effective after the doomsday conquest event (Except for certain specialties)
3.Specialty Points are obtained by raising the honor level
4. Gain Honor through Occupying territories and building Honor Structures
5. Honor Level will go up once enough honor is gained
6. Every Honor Level will grant the player 1 Specialty Point
7. Spent to learn Specialties on the Specialty Page
8. Learning Certain Specialties unlock active skills