Doomsday conquest: Total War
Total War is a gameplay content based on territory battles, alliance will participate and compete for points
One season of the Doomsday conquest is usually 45 days. The season is divided into season points, season rewards and season end
Season Point
1. Occupying territories, building honor structures and declaring wars will raise the season points
2. Declare war on other alliances and win to get a bunch of season points
3. Declaring war on other alliances and losing will lose a certain amount of season points.
Season Reward
1. At the end of the season, the higher the season points the better the rewards.
2. At the end of a season.the alliance commander will receive the reward in a mail.
3. Other alliance members reward will be Distribute by alliance commander.
Season End
1. At the end of the event,territory, honor structure and activity points will be reset.
2. At the end of the event,Virus samples, composite materials and all contaminated resources won't be able to be recovered
*Final rules and Data is based on actual in-game situation
Prep Phase: During preps, no declaration points will be counted, but setups can be done in the enemy zone
Prep Phase
1. two sides will get ready for battle during the prep phase
2. during the prep phase, two sides can build rally points
3. Attacking enemy territories, honor strucures, or alliance centers will not yield declaration points during the prep phase
4. Attacking enemy territories, honor strucures, or alliance centers will cost double the APC durability during the prep phase
Frontline Base
Frontline Base is a building to help alliance members quickly deploy
Construction of Frontline Base
1. Only R4 members or above can build the Frontline Base
2. The Frontline Base can be built near the alliance center of the opponent that's the furtherets from the center
3. You can only build Frontline bases after entering the declaration phase
4. Only 3 Frontline bases can exist in the match against one enemy
5. Frontline bases can be destroyed or taken down by yourself, which takes 30 minutes
Frontline Base Territory
1. After the construction of each frontline bases, a 3x3 alliance territories will be provided
2. They work the same way as regular ally territories, which you can use to occupy adjacent territories
Battle Phase
1. During the battle phase, claiming enemy territories, destroy enemy buildings\alliance centers, will yield duel points (Check event page for details)
2. During the battle phase, alliance members cannot quit, merge, or join the alliance
Duel Points
1. Duel points are used to tally the Total War Win/Loss
2. Initial duel points: At the start of the battle, both parties will have 0 Initial duel points
3. Through the takings of enemy territories, honor structures, and alliance centers, you can gain Duel Points
4. Higher level the territories, higher the duel points
5. Honor Structures and Alliance center's Duel points = Location territories [Duel Points] x Bonus.
6. Territory Points and Building bonuses cvan be viewed in the total war interface
7. Duel points are cleaned out after each duel
8. The duel points earned by alliance members during total war will be converted to Seasonal conrtibution based on a 1:0.01 ratio
Win/Loss
1. At the end of the battle, have more Declaration points than the enemy to win
2. When the battle ends and the point is a draw, the attacking side wins
3. During battle, if a side doesn't have an alliance center during a countdown, they will lose by default. (If the countdown not end but the duel ends first, then the first rule will be used to judge, the side with the highest declaration point wins. )
4. If both parties lost by requirments, the attacking side wins
Win/Loss Rewards
1. When the duel ends, the winning side will take a portion of the losing side's Season points as a reward
Truce Timer
1. to ensure proper rest time, each alliance can set their own truce timer
2. during the truce, the alliance cannot declare war nor be declared upon
3. The truce timer have 3 sections: 00:00-08:00,08:00-16:00,16:00-24:00
4. Only R4 or above members can set the timer
5. truce timer can be set once a week
Honor Structures
1.Honor Structures can be built near the alliance center
2. There are 4 types of honor structures: Processing Plant, Virus Lab, Guardian Fortress, and Special Operation Command.
The Virus Lab can heal wounded soldiers and increase troop immunity (Rquirement to occupy higer level territory)
The processing plant can purify the polluted resources yielded from the territories into regular resources and honor structure upgrading materials, Upgrade the building level to increase processing speed.
Guardian Fortress can increase the troop resistance (Field battles include land battles and honor building battles).
Special Operation Command can increase troop Might ((Field battles include land battles and honor building battles).
3. During the event Honor Structures can yield great advantages
4. After the event, Honor Structures will be recalled.
Legion Intro(S3)
1. Each Alliance center have the function to add legion, each center has an unique legion, and 4 maximum can be owned
2. The overseer and the leader can appoint a Legion Master to each legion, and the legion master can send legion troops out for battle
3. Alliance members can select any alliance center to send their troops to to join the legion
4. Alliance center Legions don't join the defending battles of the center
Legion Count:
1. The initial cap for Legion troops is 10, as the Alliance technology progresses, it will increased
3. The legion master can select 3 troops to march out, Overseer title, Raider class, and specialty will allow 1 bonus troop, making 6 the highest possible march
Garrison Base:
1. Use stone in the alliance storage to build the Garrison Base
2. During its construction, it has to be connected to friendly territory, legion troops can be adjusted after the construction.
Legion March:
Legion Deployment
1. Legion master can deploy the troops into frontline base or garrison base
2. The adjustgment requires some time, but can help the legion master adjust to the pace of the battle better
March RUles:
1. When legion marches, based on the troop count, select one or many territories to attack, and select high and low priority target
2. Legion's high priority target will be attacked first and has to be connected to a friendly territory.
3. the low priority target has to be within 7x7 range of the high priority target, when attacking, it has to be connected to friendly territories
Battle Rules:
1. When the legion is attacking territories, the troops will attack the defender through its sequence until it is conquered
2. Each time a legion troop marches, it can only attack once
3. when the last troop finished its attack, the legion will return
Territory Rules:
1. During the beginning of the event, the players are able to occupy territories
2. The higher Lvl of the territory. the better resorces and Influence value
3. Different types of territory, produce different resources.
4. Only the polluted resources can be produced on the territory, and it is necessary to go through the Processing Plant to become a normal resources.
5. Only the territory adjacent to self or allies can be occupied
6. After being occupied territory have a certain protection time during the protection time other players can not attack the territory
7. Every player has a limit on how many territories they can occupy territory caps grow every day over time
8. The occupied territory can be abandoned, but it takes time to give up
Influence Value:
1.Occupy territory to get Influence Value
2. Every Lvl of territory have their own influence value
3. With Influence value, you can receive money rewards on a regular basis
4.The higher the Influence value, the higher the reward
Immunity:
1. The territories in the world are infected with the virus. The closer to the center of the world, the higher the territory level and the higher the infection intensity.
2. When the troops dont have enough immunity, the troops will recieve poison damage at the end of each round of combat.
3. The greater the immunity gap, the higher the damage
4.Building and upgrading the Virus Research facility can increase the immunity of the troops
5. Activate specialty to build more Honor structures
Basic Garrison Rules
Troops can garrison on territories belonging to you or your Guild members. These troops will automatically fight when enemy troops attack. Garrisoned Troops will defend in a 1-plot radius around the plot they are garrisoned on.
Garrisoned troop count for you, your allies, and your enemies will be diferentiated by color on the territories.
Combat Order
If the territory being attacked consists of multiple groups of Garrisoned Troops, then combat deployment will be based on Garrisoned Time, starting with the latest group and ending with the earliest group.
Auto-return Ratio
When deploying troops to garrison on a territory, an Auto-return Ratio can be set (0~100% Garrison troops will automatically return to base when the remaining garrison troops drop below this ratio. Dead and lightly/heavily injured troops to not count into the remaining troops.
The Auto-return Ratio can be adjusted for Troops already garrisoned on a territory by going to their Details interface.
Territory Ownership Changes
If a territory is successfully attacked and occupied an enemy, troops that were garrisoned on the territory will immediately begin returning to base. Garrisoned troops on surrounding territories will not be affected.
If a territory's ownership changes due to abandonment or leaving a Guild, then Garrisoned Troops that do not meet the territory's Garrison requirements will immediately begin returning to base.
Specialty Abilities
1.Click on the Doomsday Laboratory to view and learn Abilities.
2. Specialties will still remain effective after the doomsday conquest event (Except for certain specialties)
3.Specialty Points are obtained by raising the honor level
4. Gain Honor through Occupying territories and building Honor Structures
5. Honor Level will go up once enough honor is gained
6. Every Honor Level will grant the player 1 Specialty Point
7. Spent to learn Specialties on the Specialty Page
8. Learning Certain Specialties unlock active skills