Alexander the Great's cavalry slot sits beside infantry formation skills.
Alexander the Great's named skills read like a campaign map: The Long March, The Conqueror, Macedonian Phalanx. The theme is loud. The troop type his buffs actually target is quieter, and worth checking before you build a march around him. 🏛️
The Conqueror's Kit
Alexander's card carries three named skills beyond the standard leader effect. The Long March and The Conqueror sit alongside his signature Macedonian Phalanx, and together they lean hard into a conquest identity, a hero designed to keep pushing forward rather than sit back and defend. It is one of the more thematically cohesive kits in the roster: every named skill ties back to the same idea of relentless advance.
Check The Troop Type
Here is the part worth double-checking. Alexander's battle slot is Cavalry, but his formation-skill kit (Defensive Formation, Offensive Formation, and the Awaken/Discipline pair that round out his loadout) is written for Infantry, not Cavalry. That is not a bug, it is simply how his card is built, but it means slotting him in and marching pure cavalry behind him leaves those formation bonuses sitting idle. The payoff shows up when infantry are actually in the march.
Building Around The Theme
If you want the conquest fantasy to actually pay off in a fight, that means pairing Alexander's card with an infantry-leaning composition, not a cavalry-heavy one built purely around his slot. It is the same lesson that shows up with a few other heroes on the roster: the slot tells you where the card sits, the formation skills tell you which troops actually get stronger, and those two answers are not always the same hero.
Are you building around Alexander's slot, or around what his skills are actually written for? ⚔️