·7/22/2026
fromPlayer Community Lead

Weekly Updates on Last Shelter (30th @2026)
This week, we have continued reviewing community feedback about event rewards, limited-time gameplay, and map display issues. The feedback mainly centered on four areas: All-Star wing distribution, the DJ Mecha Behemoth disappearing, Tour venues appearing as empty tiles, and Plantation flowerbed states failing to synchronize.
These issues affected different parts of the game, but their impact was immediate for the players who encountered them: receiving wings that did not match the final ranking; reaching Stage 2 but being unable to find the Boss needed for a rally; seeing an empty tile that still blocked teleporting and building placement; or planting flowers only for visiting friends to see "Not Built." Whether rewards were correct, events could still be joined, and existing progress had been saved were understandably the main concerns.
This issue first explains the reports that have been fully investigated and addressed. We will continue following up on the other reports still under review and share updates once clear conclusions are available.
Several Commanders provided key details that helped move these investigations forward faster. @derHammer first reported that the DJ Mecha was not displayed and the event could not be joined. @GotAnyWetWipes?? confirmed that the issue had lasted for more than 24 hours, helping us rule out a temporary refresh problem. @PRV39RUS_1 continued reporting that S1120 had not recovered, prompting the team to verify the Boss's actual location again. @Rock Chalk connected all three Tour venue symptoms: the venue was invisible, teleporting failed, and BlazeDemon could not be placed. These specific details allowed the owners to investigate map locations and cache states rather than stopping at the visible symptoms.
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All-Star Wings: Configuration Error Resolved and Correct Items Reissued
After the All-Star settlement, some players received wings that did not match their actual ranking. Others did not receive the wings they had earned or could not activate the items they received. The issue affected multiple servers and had a significant impact on the reward experience. After competing throughout the event for a ranking, seeing the wrong item at settlement—or receiving an item that could not be used—naturally raised concerns about the final result and the reissue process.
@mingxuan_94010 confirmed that an incorrect reward configuration caused some settlement mails to issue wings that did not match the actual rankings. The review checked more than whether each mail had been delivered: it also verified the correct wing type for each actual ranking, so "mail received" would not be mistaken for "reward issued correctly."
The configuration issue has been resolved, and affected players have received the correct wing items. If you have not received the reissue, or if the reissued wings still cannot be activated, please contact Support with your account ID, server number, alliance name, and a screenshot of the original reward mail. This information lets us compare the ranking, original delivery record, and reissue result directly without asking you to explain the entire case again.
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DJ Mecha Behemoth: Boss Location and "Go" Navigation Restored
After Stage 2 began on some servers, players could not find the DJ Mecha Behemoth on the map. In other cases, tapping "Go" on the event screen led to an old location where no Boss appeared, preventing normal rallies and attacks. For a limited-time Boss that requires alliance members to participate together, having an available event entry but no visible target affected individual participation and disrupted planned rally schedules.
@xuzuo confirmed that when some Bosses could not be placed at their original tiles, the relocation logic spawned them at new locations, but the in-memory position records were not updated. "Go" continued reading the old coordinates, making it appear that the Boss had never spawned. The event stage was open; the actual map location and the navigation record were out of sync.
The Boss position records on S1045, S1120, and S1439 now match their actual map locations. "Go" leads to the correct position, and the Bosses are visible and available for participation again. The review covered both map visibility and button navigation to avoid fixing only one side of the issue.
If the DJ Mecha Behemoth is still missing or "Go" leads to an empty tile, please contact Support with your server number, the time of occurrence, the event stage, and a map screenshot so the case can be checked by server.
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Tour Venues: Empty-Tile Display, Teleport, and Placement Issues Resolved
Some players on S1526 saw Tour venues displayed as empty tiles. No event building was visible on the map, yet the same locations blocked teleporting or building placement. This left players unable to participate normally and unsure whether the tiles were actually occupied. The most confusing part was the contradiction: the screen showed no building, while the game still treated the area as occupied, so trying different coordinates did not reveal what had gone wrong.
@xiaoyu found that the venue data had been written correctly, but the map cache lacked the information needed to identify the venue type. The client therefore rendered the locations as empty tiles. This explains why the venue could be invisible while teleporting and placement were still blocked: the occupancy data remained active, but the corresponding building was not displayed correctly on the map.
The map cache for the affected Tour locations on S1526 has been refreshed. Venue display, teleporting, and related event-building placement have all returned to normal. Other servers were also checked, and no matching issue was found.
If the venue still appears empty or continues blocking teleporting or event-building placement, please send Support your server number, coordinates, event name, and a screenshot. Please do not submit only "unable to participate"; the additional details help distinguish a venue display problem from an event eligibility issue.
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Plantation: Flowerbed-State Synchronization Fixed
Some players also reported that they had already planted flowers, but visiting friends still saw "Not Built" or could not water the flowerbed. The displayed state did not match the actual progress. The Plantation is meant to be a light social feature where friends can visit and help one another; when a planted flowerbed appears empty to a friend, it naturally raises concerns that growth progress has been reset or that previously invested seeds and time were not saved.
The investigation confirmed that the plot, seed, and growth data were intact and that no resources had been lost. The mismatch occurred when a friend visited an offline player: the server did not refresh the plot state in time, while the client calculated the growth stage independently based on time. Because the two sides were out of sync, the visitor saw an incorrect state. The underlying plot data had not been cleared.
@mingxuan_94010 corrected the offline-state refresh logic, and the change went live with the July 22 afternoon update. When a friend now visits an offline player's Plantation, the server refreshes and sends the correct plot state first. This was a display synchronization issue. Planting data remained intact, and no resources were lost.
If friends still see a different flowerbed state after the update, please log in again and recheck. If the issue continues, contact Support with both players' server numbers, a flowerbed screenshot, and the time it was observed. This will help us distinguish a stale state that has not yet refreshed from a new visiting issue.
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This issue covers four reports and four corresponding outcomes: the All-Star reward configuration has been corrected and the proper wings reissued; DJ Mecha positions have been aligned; the Tour venue cache has been refreshed; and the Plantation synchronization fix went live with the July 22 afternoon update. Cases involving a specific account, server event progress, or reward record still require a Support review. Please include your account ID, server number, time of occurrence, and relevant screenshots, and avoid posting account details in public comments.
The relevant owners will continue watching the comments: @mingxuan_94010 for All-Star wings and Plantation display states, @xuzuo for the DJ Mecha Behemoth, and @xiaoyu for Tour venues.
The developers are also continuing to read the other feedback shared across the community. Issues that can be verified further will continue to be investigated and addressed. Suggestions about gameplay experience and adjustments will be evaluated based on their actual impact, feasibility, and overall balance. We will share confirmed progress when it becomes available. If a report is not included in this issue, that does not mean it has gone unseen.
Thank you to all the Commanders who continued providing details this week.
LS Operations Team
This week, we have continued reviewing community feedback about event rewards, limited-time gameplay, and map display issues. The feedback mainly centered on four areas: All-Star wing distribution, the DJ Mecha Behemoth disappearing, Tour venues appearing as empty tiles, and Plantation flowerbed states failing to synchronize.
These issues affected different parts of the game, but their impact was immediate for the players who encountered them: receiving wings that did not match the final ranking; reaching Stage 2 but being unable to find the Boss needed for a rally; seeing an empty tile that still blocked teleporting and building placement; or planting flowers only for visiting friends to see "Not Built." Whether rewards were correct, events could still be joined, and existing progress had been saved were understandably the main concerns.
This issue first explains the reports that have been fully investigated and addressed. We will continue following up on the other reports still under review and share updates once clear conclusions are available.
Several Commanders provided key details that helped move these investigations forward faster. @derHammer first reported that the DJ Mecha was not displayed and the event could not be joined. @GotAnyWetWipes?? confirmed that the issue had lasted for more than 24 hours, helping us rule out a temporary refresh problem. @PRV39RUS_1 continued reporting that S1120 had not recovered, prompting the team to verify the Boss's actual location again. @Rock Chalk connected all three Tour venue symptoms: the venue was invisible, teleporting failed, and BlazeDemon could not be placed. These specific details allowed the owners to investigate map locations and cache states rather than stopping at the visible symptoms.
————————————————————————————————
All-Star Wings: Configuration Error Resolved and Correct Items Reissued
After the All-Star settlement, some players received wings that did not match their actual ranking. Others did not receive the wings they had earned or could not activate the items they received. The issue affected multiple servers and had a significant impact on the reward experience. After competing throughout the event for a ranking, seeing the wrong item at settlement—or receiving an item that could not be used—naturally raised concerns about the final result and the reissue process.
@mingxuan_94010 confirmed that an incorrect reward configuration caused some settlement mails to issue wings that did not match the actual rankings. The review checked more than whether each mail had been delivered: it also verified the correct wing type for each actual ranking, so "mail received" would not be mistaken for "reward issued correctly."
The configuration issue has been resolved, and affected players have received the correct wing items. If you have not received the reissue, or if the reissued wings still cannot be activated, please contact Support with your account ID, server number, alliance name, and a screenshot of the original reward mail. This information lets us compare the ranking, original delivery record, and reissue result directly without asking you to explain the entire case again.
————————————————————————————————
DJ Mecha Behemoth: Boss Location and "Go" Navigation Restored
After Stage 2 began on some servers, players could not find the DJ Mecha Behemoth on the map. In other cases, tapping "Go" on the event screen led to an old location where no Boss appeared, preventing normal rallies and attacks. For a limited-time Boss that requires alliance members to participate together, having an available event entry but no visible target affected individual participation and disrupted planned rally schedules.
@xuzuo confirmed that when some Bosses could not be placed at their original tiles, the relocation logic spawned them at new locations, but the in-memory position records were not updated. "Go" continued reading the old coordinates, making it appear that the Boss had never spawned. The event stage was open; the actual map location and the navigation record were out of sync.
The Boss position records on S1045, S1120, and S1439 now match their actual map locations. "Go" leads to the correct position, and the Bosses are visible and available for participation again. The review covered both map visibility and button navigation to avoid fixing only one side of the issue.
If the DJ Mecha Behemoth is still missing or "Go" leads to an empty tile, please contact Support with your server number, the time of occurrence, the event stage, and a map screenshot so the case can be checked by server.
————————————————————————————————
Tour Venues: Empty-Tile Display, Teleport, and Placement Issues Resolved
Some players on S1526 saw Tour venues displayed as empty tiles. No event building was visible on the map, yet the same locations blocked teleporting or building placement. This left players unable to participate normally and unsure whether the tiles were actually occupied. The most confusing part was the contradiction: the screen showed no building, while the game still treated the area as occupied, so trying different coordinates did not reveal what had gone wrong.
@xiaoyu found that the venue data had been written correctly, but the map cache lacked the information needed to identify the venue type. The client therefore rendered the locations as empty tiles. This explains why the venue could be invisible while teleporting and placement were still blocked: the occupancy data remained active, but the corresponding building was not displayed correctly on the map.
The map cache for the affected Tour locations on S1526 has been refreshed. Venue display, teleporting, and related event-building placement have all returned to normal. Other servers were also checked, and no matching issue was found.
If the venue still appears empty or continues blocking teleporting or event-building placement, please send Support your server number, coordinates, event name, and a screenshot. Please do not submit only "unable to participate"; the additional details help distinguish a venue display problem from an event eligibility issue.
————————————————————————————————
Plantation: Flowerbed-State Synchronization Fixed
Some players also reported that they had already planted flowers, but visiting friends still saw "Not Built" or could not water the flowerbed. The displayed state did not match the actual progress. The Plantation is meant to be a light social feature where friends can visit and help one another; when a planted flowerbed appears empty to a friend, it naturally raises concerns that growth progress has been reset or that previously invested seeds and time were not saved.
The investigation confirmed that the plot, seed, and growth data were intact and that no resources had been lost. The mismatch occurred when a friend visited an offline player: the server did not refresh the plot state in time, while the client calculated the growth stage independently based on time. Because the two sides were out of sync, the visitor saw an incorrect state. The underlying plot data had not been cleared.
@mingxuan_94010 corrected the offline-state refresh logic, and the change went live with the July 22 afternoon update. When a friend now visits an offline player's Plantation, the server refreshes and sends the correct plot state first. This was a display synchronization issue. Planting data remained intact, and no resources were lost.
If friends still see a different flowerbed state after the update, please log in again and recheck. If the issue continues, contact Support with both players' server numbers, a flowerbed screenshot, and the time it was observed. This will help us distinguish a stale state that has not yet refreshed from a new visiting issue.
————————————————————————————————
This issue covers four reports and four corresponding outcomes: the All-Star reward configuration has been corrected and the proper wings reissued; DJ Mecha positions have been aligned; the Tour venue cache has been refreshed; and the Plantation synchronization fix went live with the July 22 afternoon update. Cases involving a specific account, server event progress, or reward record still require a Support review. Please include your account ID, server number, time of occurrence, and relevant screenshots, and avoid posting account details in public comments.
The relevant owners will continue watching the comments: @mingxuan_94010 for All-Star wings and Plantation display states, @xuzuo for the DJ Mecha Behemoth, and @xiaoyu for Tour venues.
The developers are also continuing to read the other feedback shared across the community. Issues that can be verified further will continue to be investigated and addressed. Suggestions about gameplay experience and adjustments will be evaluated based on their actual impact, feasibility, and overall balance. We will share confirmed progress when it becomes available. If a report is not included in this issue, that does not mean it has gone unseen.
Thank you to all the Commanders who continued providing details this week.
LS Operations Team
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