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New Game Radar | Star Wars: Galactic Racer First Look
27 years is a long time to wait
The Boonta Eve Classic in The Phantom Menace is one of the most kinetic sequences in the entire Star Wars saga, a nine-year-old Anakin Skywalker outdriving Sebulba across Tatooine's canyon floors to win his freedom. Fifteen minutes of film. No lightsabers. Just speed and survival.
In 1999, Episode I: Racer bottled that feeling into an N64 game that had no business running that smoothly on that hardware. For many people, it was the best part of the entire Phantom Menace release window. There hasn't been a proper successor since. Until now.
What it's about
After the fall of the Empire, an underground racing circuit emerges in the lawless Outer Rim. No Jedi, no Sith, just syndicates, sponsored pilots, and fortunes won and lost in seconds. You play as Shade, a loner with a grudge against Kestar Bool, the ruthless racer who runs the league and has both the power and the pettiness to destroy anyone who gets in his way.
Sebulba and Ben Quadinaros are back. Tracks span Tatooine, Jakku, and Ando Prime. Four vehicle classes including a new type called the skimspeeder, a vehicle building system, and 12-player online ranked multiplayer.
The official tagline: No Force. No prophecy. Just skill, strategy, and the will to rise.
How it actually plays
It's a roguelite. You enter races by spending a League Token, lose one in an Eliminator race and you restart the run from scratch. Unlocks carry over. The pressure doesn't let up.
IGN's hands-on called it "an absolute blast", and noted the AI hits hard enough to catch you off guard even in early races.
No Jedi, no Sith, no Force. Just driving. Is that the right direction for a Star Wars game? Let us know what you think!
27 years is a long time to wait
The Boonta Eve Classic in The Phantom Menace is one of the most kinetic sequences in the entire Star Wars saga, a nine-year-old Anakin Skywalker outdriving Sebulba across Tatooine's canyon floors to win his freedom. Fifteen minutes of film. No lightsabers. Just speed and survival.
In 1999, Episode I: Racer bottled that feeling into an N64 game that had no business running that smoothly on that hardware. For many people, it was the best part of the entire Phantom Menace release window. There hasn't been a proper successor since. Until now.
What it's about
After the fall of the Empire, an underground racing circuit emerges in the lawless Outer Rim. No Jedi, no Sith, just syndicates, sponsored pilots, and fortunes won and lost in seconds. You play as Shade, a loner with a grudge against Kestar Bool, the ruthless racer who runs the league and has both the power and the pettiness to destroy anyone who gets in his way.
Sebulba and Ben Quadinaros are back. Tracks span Tatooine, Jakku, and Ando Prime. Four vehicle classes including a new type called the skimspeeder, a vehicle building system, and 12-player online ranked multiplayer.
The official tagline: No Force. No prophecy. Just skill, strategy, and the will to rise.
How it actually plays
It's a roguelite. You enter races by spending a League Token, lose one in an Eliminator race and you restart the run from scratch. Unlocks carry over. The pressure doesn't let up.
IGN's hands-on called it "an absolute blast", and noted the AI hits hard enough to catch you off guard even in early races.
No Jedi, no Sith, no Force. Just driving. Is that the right direction for a Star Wars game? Let us know what you think!
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