·8d agoKettering
from
feedback for development
I’d like to provide some feedback for the development team regarding late-game progression.
As more players reach endgame, we’re running into a situation where several important progression systems are completely maxed out. This creates two problems: it becomes increasingly difficult to contribute meaningful points during Alliance Duel, and large amounts of resources simply accumulate with no purpose.
Some suggestions:
• Introduce additional research tiers or new research trees for veteran players.
• Add more uses for car parts, which currently pile up once vehicles are fully developed.
• Consider allowing players to exchange excess Weapon Component Chests for weapon upgrade chips or another relevant resource. Many long-term players have thousands of unused chests with no way to convert them into meaningful progression.
• Increase building level caps or add new building upgrades to give endgame players more goals to work towards.
At the moment, many inventories are becoming cluttered with resources that have no practical use, while players who have fully progressed through existing systems struggle to score efficiently in Alliance Duel.
More endgame progression options would not only solve the resource overflow issue but also give veteran players new long-term objectives to pursue and keep Alliance Duel competitive for everyone.
As more players reach endgame, we’re running into a situation where several important progression systems are completely maxed out. This creates two problems: it becomes increasingly difficult to contribute meaningful points during Alliance Duel, and large amounts of resources simply accumulate with no purpose.
Some suggestions:
• Introduce additional research tiers or new research trees for veteran players.
• Add more uses for car parts, which currently pile up once vehicles are fully developed.
• Consider allowing players to exchange excess Weapon Component Chests for weapon upgrade chips or another relevant resource. Many long-term players have thousands of unused chests with no way to convert them into meaningful progression.
• Increase building level caps or add new building upgrades to give endgame players more goals to work towards.
At the moment, many inventories are becoming cluttered with resources that have no practical use, while players who have fully progressed through existing systems struggle to score efficiently in Alliance Duel.
More endgame progression options would not only solve the resource overflow issue but also give veteran players new long-term objectives to pursue and keep Alliance Duel competitive for everyone.