[New Gameplay] "Thermal Rush" is about to begin.
The new season gameplay "Thermal Rush" will first launch on the Frontier State on November 8, and will gradually roll out to other servers. Stay tuned, Commanders!
"Thermal Rush" is a guild-based competitive gameplay. Commanders compete by occupying and stationing buildings to earn points and determine the winner, vying for advancement qualifications. Guilds ranked in the top 20 in Guild Merit during the season can register for the competition. Each match allows 25 Commanders to participate, with the system defaulting to the top 25 members by power. R4 and above Commanders can set the match time.
[Key Information]
1. During the warm-up stage of the Thermal Rush season activity, players can freely join or leave guilds.
2. Once the activity enters the contest registration stage, players cannot leave their guilds. Players without a guild can still join normally.
3. After registration, Commanders can adjust deployment in Deployment Mgmt. Once confirmed, adjustments cannot be made after entering the Matching Stage.
4. Commanders can make one adjustment to deployment information during the Knockout Match stage.
5. After the competition ends, Commanders can teleport on their own, or the system will randomly relocate them to the Spawning Sector.
6. Buildings without garrisoned armies after occupation will not earn points. Only buildings with garrisoned armies will generate points.
7. When multiple Commanders garrison the same building, guild points will stack.
8. Rotary Turrets - Basic will randomly refresh around the battlefield.
Building
Buildings are the core element of "Thermal Rush." Occupying and stationing buildings not only earns points but may also provide critical effects to turn the tide of battle.
Geothermal Zone Signpost
Buildings cannot be occupied or attacked, nor do they produce points. They serve only as starting points for connecting territories between the two sides.
Vent Citadel - Basic
Opens for occupation 5 minutes after the fight begins. Upon occupation, the guild gains Doomsday Might and Doomsday Resistance bonuses. Occupying and stationing grants personal and guild points.
Vent Citadel - Intermediate
Opens for occupation 10 minutes after the fight begins. Upon occupation, the guild gains Doomsday Might and Doomsday Resistance bonuses. Occupying and stationing grants personal and guild points.
Vent Citadel - Advanced
Opens for Occupy 15 min after the Fight begins. Upon Occupy, the guild gains Doomsday Might and Doomsday Resistance Bonus. Occupy and Station grant personal point and guild point.
Geothermal Launch Pad
Opens for Occupy 20 min after the Fight begins. Occupy and Station grant personal point and guild point. The more Army you Station, the more guild point you earn.
Rotary Turret - Basic
This Building appears at random. Occupy and Station grant personal point and guild point. The more Army you Station, the more guild point you earn.
Rotary Turret - Advanced
Opens for Occupy 15 min after the Fight begins. Occupy and Station grant personal point and guild point.
Rewards
Surely, what concerns all Commanders most are the Rewards! Rewards are divided into "participation rewards" and "guild ranking rewards." Regardless of victory or defeat, participation guarantees participation rewards. Guild ranking rewards include Decorate Selection Chest, Composite Materials Exchange Card, Rare-Earth Elements Exchange Card, and many other useful Resources. The Rewards are ready—Rally your teammates and prepare to fight Side by Side!