Operation: Oblivion-Strongholds
Outpost
1. Outposts are the most basic location strongholds
2. Occupying an Outpost will provide the Alliance with a small but steady stream of Alliance points
3. Additional Alliance and Personal points are awarded when the Outpost is occupied for the first time
Command Center
1. Command Centers are vital strongholds that can increase the Teleport limit
2. Each Command Center occupied by an Alliance for the first time will immediately reward 5 Teleports. Repeatedly occupying the Command Center will yield 2 Teleports each time.
3. The Command Center will provide the occupying Alliance 1 Teleport every 5 minutes
4. Occupying a Command Center will provide the Alliance with Alliance points periodically
5. Additional Alliance and Personal points are awarded when the Command Center is occupied for the first time
Hospital
1. Occupying Hospitals can increase the healing speed of injured Troops
2. Increase injured Troops healing speed by 100% for each Hospital occupied by the Alliance (stackable)
3. Occupying a Hospital will provide the Alliance with a medium amount of Alliance points periodically
4. Additional Alliance and Personal points are awarded when the Hospital is occupied for the first time
5. Hospitals will be open to occupying 5 minutes after the battle starts
Armory
1. Occupying Armories can provide the Alliance with Might and Resistance bonuses for battles
2. Increase Might and Resistance by 50% for each Armory occupied by the Alliance
3. Occupying an Armory will provide the Alliance with a medium amount of Alliance points periodically
4. Additional Alliance and Personal points are awarded when the Armory is occupied for the first time
5. Armories will be open to occupying 5 minutes after the battle starts
Rocket Repair Shop
1. Rocket Repair Shops are extremely important strongholds that provide huge amounts of points
2. Occupying a Rocket Repair Shop will provide the Alliance with a massive amount of Alliance points periodically
3. Additional Alliance and Personal points are awarded when the Rocket Repair Shop is occupied for the first time
4. Rocket Repair Shops will be open to occupying 5 minutes after the battle starts
Spaceport
1. The Spaceport is a core stronghold located in the center of the map, with the Escort mission originating from here
2. 15 minutes after the battleground has begun, the Spaceport will open up and generate a special item called the "Aerospace Key"
3. The first APC to arrive at the Spaceport will receive the"Aerospace Key." They must then escort the key to the closest friendly Relay
4. The APC that is escorting the key must wait at the Relay for some time, before proceeding to the next Relay, and again, wait for some time. Troops waiting at a Relay are the same as garrisoned Troops, and will automatically engage with attacking enemies
5. The escort will fail if the escorting side is defeated while waiting at a Relay. The escort will succeed if the escorting side successfully waits out the duration at both Relays without any defeats. The Commander escorting the Key will receive large amounts of Personal points, while their Alliance receives large amounts of Alliance points
6. The APC escorting the Key will automatically engage in combat with garrisoned enemies once it arrives at the Relay
7. Escorting the key will significantly decrease Marching Speed
8. The Aerospace Key will return to the Spaceport and become available immediately upon a failed escort
9. A successful escort will cause the Spaceport to go into cooldown, pausing future Key generations for a while. After the cooldown ends, a notification in the Spaceport's details will show the generation time of the next key.
Fortress
1. Fortresses are strongholds that can't be occupied, providing both sides with a starting territory
2. Fortresses can be attacked and garrisoned, but even after it has fallen, it still cannot be occupied
3. The territory provided by the Fortress can be used to Teleport
4. The territory provided by the Fortress does not generate points.
Relay
1. Relays are important strongholds heavily involved in the Key Escort mission
2. The Relay itself is a neutral stronghold, open to occupation from both sides.
3. Occupying a Relay will not provide points
Crater
1. Craters are special gathering plots that produce the special resource "Meteorite"
2. Meteorite can be used to construct “Watchtowers" and other special buildings
3. Gain a relative amount of Personal points and Alliance points from Gathering
4. Meteorite is shared between the entire Alliance and disappears when the battle ends.
Watchtower
1. Watchtowers are functional buildings that can expand an Alliance’s territory
2. Watchtowers can only be constructed by the Alliance Leader or R4 members
3. Construction requires the resource "Meteorite," which can be gathered by locating and gathering "Craters," a special Gathering Plot in the battleground
4. Territories gained after the construction of a Watchtower must connect to existing territories
5. You can only teleport within your Alliance's territories. Points earned per minute will be based on the size of the Alliance's territories
6. All Alliance members can dispatch an APC to a Watchtower that is under construction to speed up the construction time
7. Watchtowers can be attacked, and when its durability is reduced to 0, it will be permanently destroyed
8. When a Watchtower is destroyed, the territory it provided will be lost as well. Territories that lose connection to your Alliance's fortress due to the lost territories will be put into a disabled status, shown as white
9. Disabled territories can not be Teleported to and will not provide any Alliance points until it is reconnected.