Energy Lab
01 Energy Lab
In order to ensure that the secrets of the energy lab are not leaked, the commander only needs to "build" the energy lab first. After the energy lab is completed, commander can enter the energy lab.
02 Energizer
The energizer is the core system in the laboratory and requires [Chargeable Core] to activate.
03 Chargeable Core
The chargeable core is the core prop of the energizer. It can be obtained for free through missions or other ways.
The chargeable core is upgradeable or decomposable, commanders need to operate with caution!
04 Chargeable core upgrade
Merging Upgrade
Putting in two chargeable cores of the same level can 100% successfully upgrade by level 1. For example, putting in two level 10 chargeable cores will definitely upgrade by level 1, getting a level 11 core;
Dynamic Upgrade
Putting two chargeable cores below level 12 has a 50% chance of success. After success, the chargeable cores can be randomly upgraded by 1 to 4 levels.
If you fail, you may lose 1 chargeable core, or 2 chargeable cores. If you lose 2 chargeable cores, you will be compensated with a certain number of energy remains.
Putting in two chargeable cores of level 13 or above will have the same effect as merging upgrade.
05 Chargeable core power breakthrough
As long as you put in 1 chargeable core, there is a chance that the breakthrough will succeed or fail.
When the reactor functions perfectly, a higher-level chargeable core (level is random) will be obtained.
When the reactor functions well, the current core level remains unchanged, and an additional chargeable core with a lower level than the current core level is obtained.
When the reactor does not function well and the breakthrough fails, the current core level will be reduced and a certain number of energy remains will be compensated.
06 Core Splitting
Consumes 1 high-level core and losslessly decomposes it into 2 cores 1 level lower than it.
07 Remains Store
Use the energy remains obtained after the chargeable core are destroyed to purchase items here.