[Unit Specialty] Phase 2 is now open! (S1-936,3001-3047)
Special training for units in columns 5 and 6 has been added, further enhancing unit characteristics, strengthening unit counters, and providing additional possibilities for unit combinations.
Cavalry:
Breakout
For the first round, random cavalry units on our side deal increased damage.
Null-Heal
In rounds 3 and 6, there is a chance to prevent random enemy squads from recovering forces.
Footmen:
Sharpened Blade
In rounds 4, 5, and 6, the damage dealt by all footmen squads is increased.
Accumulation
In rounds 5 and 6, there is an increased chance for all footmen squads to use their skills.
Archer:
Timing of Attack
At the start of the battle, there is a chance to increase the damage inflicted on random enemy units.
Combo
After using a battle skill, there is a chance for our archer units to increase the damage dealt by their skills to random enemy units.
Welcome all lords to try these Unit Specialties!